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 What is an 'area'?If HOTL3 is the world, then each area is like a 'country' or city 
              in that world. All areas are interlinked to build up the world. 
              Each area is characterised by its terrain, climate, and inhabitants. 
              Some areas have minimum level requirements or maximum level restrictions 
              - for example, Mud School is out of bounds to anyone above level 
              5.
 Speedwalks (click here)Be it you want to find an area to explore, to level, or to shop, you need
 			  speedwalks. These are directions to places in HOTLIII and can point you to
			  areas to level should your current level no longer give you experience.
			  Some areas can be very dangerous, so caution should always be taken.
 Area buildingWe welcome you to submit original areas, or if you prefer, customise 
              existing areas for HOTL3. Please send a note to Ops to get a set 
              of vnums before starting on any area, and also write a note to him 
              if you encounter problems.
 Size of areaA guideline as to how big your area should be is: Level 1-15 min.30 
              rooms, level 16-30 min.40 rooms, level 31 & above min.60 rooms. 
              If you need more than 100 vnums, please inform Ops before you start 
              coding.
 RewardsArea coders may be awarded anything from 100 - 1,000 karma according 
              to how good their areas are. Hint: Writing a big area does not automatically 
              mean you'll get a huge reward. We place emphasis on quality rather 
              than quantity - and we reserve the right to reject any area deemed 
              unsuitable.
 Important!Area coders: Please submit a 60-80 word introduction for your area 
              if it is currently being used, and for all future areas. We will 
              be including descriptions of areas on this site wherever possible. 
              Anyone interested to write descriptions for existing areas please 
              get in touch with Ops.
 |  | Area List
 For a complete listing of areas
 Area Builder's GuideThings to note when writing your area
 Area Building DocumentationArea MapsOnline instructions on writing areas
 *new* View area maps here.
 Download Area Coders' PackIncludes documentation & sample area
 Back to Areas Know'st thou the land
 where the lemon-trees 
            bloom,
 Where the gold orange glows
 in the deep thicket's 
            gloom,
 Where a wind ever soft
 from the blue heaven 
            blows,
 And the groves are of laurel
 and myrtle and rose!
 -- Johann Wolfgang von Goethe
 
 
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