1. |
How do I interpret my 'affects' list? |
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Affects will show you what spells or skills you're currently
affected by. The numbers are: the level of the spell/skill,
the modifier (eg. if the spell is 'giant strength' and this
number is 8, ite means you get a +8 strength bonus) and its
duration in hours (one MUD hour = 30 seconds real time).
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2. |
Why don't I have any skills or spells? |
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You start with only a weapon skill. All skills and spells
have to be learnt from books, which are sold by the various guildmasters. Advanced books can be bought (expensive!), quested for or hinted. (Type 'hint' at the Midgaard
Town Council for a clue.) Books of Specialisation can be hinted or won through quests, though books won through quests are non-giveable.
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3. |
How do I use a skill? |
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There are passive and active skills. Passive ones, such as
parry and dodge, will be executed automatically in a battle,
depending on your proficiency in practice (check your 'prac'
list). Active skills usually require movement points, and you
just type the name of the skill to execute it. The target
is optional when you're already fighting as the victim is by
default your opponent. Some thief skills require mana instead
of movement. |
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4. |
How do I use a spell? |
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Spells need mana, so make sure you train enough mana to cast
your spells. To use a spell, type 'cast' followed by the name
of the spell. If the name contains more than one word, encase
these words in single quotes, ie cast 'cure critical' .
The default target for spells is yourself, so you would have
to type the name of the target if you want to heal someone.
For offensive spells, the target is optional since in a battle,
the default victim would be your opponent. |
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5. |
Why does casting spells cost me much more mana than my fellow
mage? |
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Check the equipment you're using. If it's mostly metallic,
then your spellcasting efficiency will be poor. Soft equipment
such as silk, leather, cotton, and paper will enable you to
cast spells using less mana, with higher chances of success.
Observe the Spell entry on your score for the chances of success
(the lower this number, the lower your chances of success),
and the Mana entry for the percentage of mana needed to cast
a spell (the higher the number, the more mana you need). |
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6. |
How can I gain more skills and spells? |
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Type 'learn'. You will be able to see how many slots you've
used and how many you have left. If you've used up your number
of slots, try to obtain more slots. If you want to learn different
skills/spells but have no slots, you can forget the books you've
learnt and start anew. Refer to the next two FAQs for more information
on slots. |
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7. |
What are slots? |
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Slots constitute your capacity to learn books. You start the
game with a predetermined number of slots, depending on your
race. As for the number of slots needed for each book, type
'booklist' in the game to find out. |
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8. |
How do I obtain more slots? |
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Karma points, a reward for winning wars and completing
quests, can be converted to slots. The first slot you convert
will cost 500KP, and each additional slot will require an
extra 125KP. Thus, the fifth slot you gain through AP will
cost 1000KP.
Slots can also be obtained through fusion. The number of
slots you can gain depends on your luck at the time of fusion.
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