Basic Evil (2)
Prerequisites:
Novice
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Protect Evil |
Improve your or your friend's
resistance to evil attacks by casting a simple protection
evil spell. |
Bloodlust |
This spell imbues you
or your friend with a depraved desire to kill, giving
higher physical damage in combat. |
Destruction (2)
Prerequisites:
Novice, Basic Evil
|
Unholy Touch |
This spell leaves a trace
so repugnant that it can cause great injury in one holier
than thou. |
Soulburn |
Torment your opponent's
very soul by planting a vile seed of hatred that quickly
grows into a cankerous affliction. |
Bloodstar |
Summon a blood red star
to spin towards your opponent, piercing five scathing
wounds in his flesh. |
Maladiction (1)
Prerequisites:
Novice, Basic Evil
|
Curse |
Taint your victim with
a curse and watch his hitroll and save vs spell deteriorate.
It also renders him unholy in the eyes of his deity, who
will not heed his prayers for transportation back into
town. |
Blindness |
Cast cataracts of unspeakable
origin into your opponent's eyes, blinding him to his
surroundings. |
Weaken |
This spell enables you
to leach the strength from your victim, and has an accumulative
effect if cast multiple times. |
Disenchantment (1)
Prerequisites:
Novice, Basic Evil
|
Dispel Magic |
Eliminate magical enhancements
on your opponents to level the playing field or possibly
give yourself the upper hand. This is less successful
when used against higher level opponents. |
Cancellation |
Use this to release the
shackles of unsavoury magical effects on yourself or your
friends. Note that it does not rid you of illnesses -
seek a healer for those. |
Advanced Evil (4)
Prerequisites:
Novice, Adept, Basic Evil
|
Lifedrain |
With but a touch, these spells enable
you to sap your opponent's hitpoints, mana and movement respectively and transfer
them to yourself. When this spell is in effect, you can channel the damage you suffer
to deplete your mana instead of hitpoints. It will cease to be active when your
mana runs out. |
Manadrain |
Movedrain |
Evil Armor |
Create a magical, evil aura which, when worn, will
improve your resistance to unholy attacks. This armor will not last forever, but
generally, the higher your level, the longer it will serve you. |
Advanced Destruction (4)
Prerequisites:
Novice, Adept, Basic Evil, Adv Evil, Destruction
|
Bone Spirit |
If your battle is getting
out of hand, you can summon a gruesome bone spirit from
the Abyss to seek and destroy your opponent. |
Hellfire |
The antithesis to holy
fire, this spell calls forth scorching red flames from
the depths of the Abyss. Its damage varies according to
your and your victim's alignment. If your victim is as
nefarious as you, the flames will have minimal effect
on him. |
Disintegrate |
Cause mortal injury by
destroying the very molecular structure of your enemy,
and if powerful enough, the victim may be completely shattered.
|
Specialise Evil (4)
Prerequisites:
Novice, Adept, Basic Evil, Adv Evil, Maladiction, Disenchantment,
Destruction, Adv Destruction
|
Wind of Death |
From the deepest recesses
of the Abyss, call upon a chill wind so malevolent as
to cause a bloodbath of horrific scale. No one will escape
unscathed. |
Word of Power |
Absolute mastery of unholy
magic will endow you with the fearsome power to focus
all your negative energies onto a single target, with
the sole intention of annihilating him. |
Unholy Pact |
With dedication to evil
magic, you may be granted inhuman power which makes Paladine's
Wrath look pitiful. The power it gives to the necromancer
is so great that it instantly transforms him into a deadly
fighting machine. Beware, the unholy pact comes with a
deal so dark that you might lose your life when the deal
is over... |
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Evil Dependency Tree
Books of Magic
Fire
Water
Earth
Lightning
Wind
Poison
Holy
Evil
Druid
Books of Skills
Warrior
Thieving
Bard
Weaponmaster
Miscellaneous
Classes
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