Miscellaneous Books
The number of slots required to learn these Books is shown in parentheses next to the
Book title. For more information on the syntax to use when using a skill, refer to the
help files in the game.
Survival (0)
Prerequisites:
None
|
Swimming |
This skill enables you
to swim like a fish across rivers, lakes and even seas. |
Hunting |
With this skill, your
senses will be honed to detect the existence of a character
within the area, and you will be able to discern a path
towards it. |
Herbs |
Experience of herb lore
and horticulture enable you to seek out useful herbs that
can heal your injuries. Do note that herbs can only be
found in the appropriate places. |
Novice (1)
Prerequisites:
None
|
Wands |
When held, you may gain the ability to cast the
spell even though you have not learnt it, while your efficiency to do so, if you
have learnt it, will be increased. |
Staves |
When held, a staff acts as an energy booster that
allows a particular spell to be cast more rapidly with less mana. There will be
no effect if you do not know the staff's spell. |
Scrolls |
Scribed upon scrolls are certain magical spells
which will take effect when the incantation on the scroll is recited. |
Adept (4)
Prerequisites:
Novice
|
Meditation |
This skill relies on concentration and mantras
to increase mana and movement recovery. |
Write |
This allows you to scribe a spell you have learnt
onto a special scroll which can be purchased from magic shops around the land. |
Bind |
Bind allows you to infuse a spell you have learnt
into a special wand which can be purchased at the Magic Shop. The power of the wand
is decided by the binder. |
Speed Casting |
With speed casting, your spellcasting reflexes
will be improved, allowing you to fire off volley after volley of spells without
the need for rest in between. |
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Books of Magic
Fire
Water
Earth
Lightning
Wind
Poison
Holy
Evil
Druid
Books of Skills
Warrior
Thieving
Bard
Weaponmaster
Miscellaneous
Classes
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