Basic Water (2)
Prerequisites:
Novice
|
Protect Water |
Improve your or your friend's
resistance to water by casting a simple protection water
spell. |
Water Breath |
This spell allows you
to become one with water and breathe it as you would air.
Traverse rivers, seas and oceans without need for a boat.
Incidentally, some races have the water breath gene which
automatically gives the effect of the spell. |
Chill Touch |
The opposite of a burning
hands spell, this magically lowers the temperature of
your palms to deliver a biting tinge on your enemy. |
Refresh |
Draw from the revitalising
properties of water to restore your or your friend's movement
points. |
Healing (2)
Prerequisites:
Novice, Basic Water
|
Cure Light |
Water imbues
a sense of relief, serenity and refreshment. These spells
will, with varying strength, restore lost hitpoints to
you or your wounded friends. |
Cure Serious |
Cure Critical |
Curative (1)
Prerequisites:
Novice, Basic Water
|
Cure Blindness |
Gathering magical mist
from the elemental planes and soothing them over the eyes
of the blind restores sight to the unfortunate soul. |
Cure Poison |
Allow the cleansing quality
of water to wash away any traces of toxins and heal the
unfortunate soul. |
Cure Disease |
Bathing the infected body
with clarifying water rids the unfortunate soul of the
affliction. |
Cure Plague |
Purifying water closes
the gaping sores of plague and completely eradicates the
unfortunate soul of the malady. |
Illusion (1)
Prerequisites:
Novice, Basic Water
|
Ventriloquate |
This spell enables you
to throw your voice so that it seems to issue from another's
throat. |
Invisible |
This spell renders you
indetectable to the unaided eye, such that others will
see through you as they would water from a clear mountain
stream. |
Advanced Water (4)
Prerequisites:
Novice, Basic Water
|
Colour Spray |
This spell will force
a fine mist of water to issue from your fingers, creating
a dazzling rainbow. The impact will inflict little damage,
however. |
Iceball |
A favorite of water-users,
this spell enables you to harness water magic from the
elemental planes into a freezing ball of ice to strike
your opponent. |
Ice Armor |
Create a set of icy armor
which, when worn, will improve your resistance to water.
This armor will not last forever, but generally, the higher
your level, the longer it will serve you. |
Advanced Healing (4)
Prerequisites:
Novice, Adept, Basic Water, Adv Water, Healing
|
Heal |
A step ahead of spells
found in the Book of Healing, this spell restores a higher
amount of hitpoints for you or your friends. |
Holy Heal |
A more powerful version
of the heal spell, this restores an even greater amount
of hitpoints for you or your friends. |
Complete Heal |
Call upon the water elements
to restore you to the pink of health, but use up all your
mana in doing so. Due to the potency of this spell, it
can work only on yourself. |
Advanced Illusion (3)
Prerequisites:
Novice, Basic Water, Adv Water, Illusion
|
Mass Invis |
This spell renders your
party invisible, such that you may travel as a group without
being noticed by unaided eyes. |
Phantom Armor |
Create an ethereal but
powerful set of armor with attractive enhancements. It
will not last forever, but generally, the higher your
level, the longer it will serve you. |
Duplicate |
This spell allows you
to make replicas of armor or weapons with the same qualities
as the original. These items will last for a period of
time commensurate with your level. |
Specialise Water (4)
Prerequisites:
Novice, Adept, Basic Water, Adv Water, Healing, Adv
Healing
|
Mass Heal |
This spell allows you
to heal all your companions at once. |
Reflect |
This spell forces atmospheric
water to coalesce into a transparent blue aura surrounding
you, protecting you by allowing the chance of reflecting
magical attacks back onto your enemy. |
Tsunami |
As master of the water
element, you may call upon water to do your bidding. Raise
rivers, lakes and oceans to drown all your enemies, or
obliterate their homes and lands with a crashing tide. |
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Water Dependency Tree
Books of Magic
Fire
Water
Earth
Lightning
Wind
Poison
Holy
Evil
Druid
Books of Skills
Warrior
Thieving
Bard
Weaponmaster
Miscellaneous
Classes
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