Warrior Skills
The number of slots required to learn each Book is shown in parentheses
next to the Book title. For more information on the syntax to use
when executing a skill, refer to the help files in the game.
Melee (2)
Prerequisites:
None
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Disarm |
A somewhat showy and unreliable
skill, disarm is designed to relieve your opponent of
his weapon. The best possible chance of disarming occurs
when you are skilled both your own and your opponent's
weapon. |
Rescue |
Rescue allows you to intercede
in combat, protecting weaker friends from bodily harm.
Success in rescuing depends on the skill rating, as well
as a comparison of level and dexterity. |
Manual |
Manuals are books written by expert warriors to teach aspiring
warriors-to-be the art of battle. When held, a manual will enhance the
ability of the user to execute the particular skill and increase the
efficiency. As it enhances the confidence of the novice, skills executed
this way will be less exhausting yet inflict more damage than usual.
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Melee Defense (2)
Prerequisites:
Melee
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Shield Block |
Shield block concerns
the art of defending yourself from physical attacks with
a shield. Characters with no shield block skill will not
be able to defend themselves even though they may wear
a shield. |
Parry |
Requiring a weapon for
full success, parry is useful for deflecting attacks,
and is succesful more often than dodge. The best chance
of parrying occurs when the defender is skilled in both
his and his opponent's weapon type. |
Close Combat (2)
Prerequisites:
Melee
|
Kick |
Kicking allows the adventurer to receive
an extra attack in combat - a powerful boot to the victim's body. Skilled adventurers
may master the art of cyclone kick which causes all enemies in the room to suffer
damage. |
Cyclone Kick |
Bash |
This skill is a fighter
talent in which you throw yourself against your enemy,
hoping to knock him to his knees. |
Ki Power (3)
Prerequisites:
Melee, Melee Defense, Close Combat
|
Fast Healing |
A combination of the knowledge
of healing herbs and general toughness and stamina will
enable twice your usual wound recovery rate. |
Enhanced Damage |
Over time and with much
experience and practice, you may become skilled enough
in melee combat to deal more damage with your weapons. |
Vitalise |
In the thick of combat, a warrior may channel his inner energies to revitalise himself. This is done by using his mana to heal movement. |
Advanced Close Combat (4)
Prerequisites:
Melee, Melee Defense, Close Combat
|
Mighty Blow |
Extremely strong and brutal
characters can focus their strength into a mighty blow,
smashing armor to ravage the soft flesh beneath. |
Rage |
Rage is a devastating
skill which brings you into a fit of berserk attack against
your opponent. Depending on your level, your opponent
will suffer two to five continuous rageous attacks from
you. However, you also suffer great damage after this
berserking attack. |
Power Strike |
A advanced version of mighty blow, warriors are able to focus their strength to unleash a punishing strike on the enemy. |
Whirlwind Bash |
Upon executing the whirlwind
bash, you will spin around like a whirlwind, slamming
into everyone in your path. |
Advanced Ki Power (4)
Prerequisites:
Melee, Melee Defense, Close Combat, Ki Power
|
Ki-Focusing |
Intense focusing of your
ki power will enable you to increase your chances of hitting
your enemy and dealing more damage in the process. |
Channel |
Control over your inner
energies allows you to channel your hitpoints or mana
to your friend, giving them a welcome boost. |
Anti-Magic |
As a master of physical
combat, you need special defenses against the occasional
magical attack. With this skill, magic damage will reduce
your movement instead of hitpoints. |
Specialise Warrior (6)
Prerequisites:
Melee, Melee Defense, Close Combat, Ki Power, Adv Ki
Power
|
Berserk |
Only powerful warriors
can master berserking: the ability to enter insane rage
in combat. Its effects are stunning - a huge surge of
combat prowess, coupled with a complete disregard for
personal safety. |
Counter |
The counter attack is
the ultimate skill which a warrior would learn as he combines
the best of the melee skills. A counter attack will allow
you to gain an additional block against your enemies,
at the same time allowing you to send back a counter attack. |
Death Blow |
Slow and ponderous to
execute, the death blow requires intense concentration
to succeed. Once the death blow lands on your victim,
nothing can save him from annihilation. |
Critical Hit |
With long experience in
close combat, you gain the knowledge of the vulnerable
spots of your opponent. By aiming your attacks on those
spots, you are able to do much more damage. |
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Warrior Dependency Tree
Books of Magic
Fire
Water
Earth
Lightning
Wind
Poison
Holy
Evil
Druid
Books of Skills
Warrior
Thieving
Bard
Weaponmaster
Miscellaneous
Classes
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