MudHelpRacesClassesAreasRulesClansPantheonHeroesJournalsRepositoryIdeasHOTL3 Home
 


Weapons

A warrior has many a weapon to choose from, while thieves and spellcasters usually favour lighter and less cumbersome weapons. Large weapons, being unwieldy, will create a longer delay between the blows you rain on the enemy. On the other hand, you can hit more often if you use a small weapon, such as a dagger or a dart. The tradeoff is that smaller weapons have a lower damage threshold than the larger ones, and thus inflict much less damage on mobs.

A weapon has several attributes:

Damage

Damage type

Damage message

Special attributes
A measure of how much damage the weapon inflicts (the higher the better)

The type of damage inflicted (none indicates normal damage, fire / water / earth / etc indicates special damage)

The message which appears when you strike your opponent with the weapon (eg slash, pierce, freezing strike, etc)

Certain weapons may offer additional hitroll / damroll / statistical bonuses, eg a sword with +2hr +4dr +2str.

Listed below are the main weapon types known to this realm:

DART
BOW
DAGGER
SPEAR
SWORD
2HSWORD
MACE
AXE
FLAIL
POLEARM
WHIP
UNIQUE

Take note that if you only have two hands, you may not wield a two-handed weapon and use a shield at the same time. In addition, there is the HAND TO HAND skill, which essentially refers to unarmed combat.

DART
Sharp
Range
Delay
Damage
Two-handed
: No
: Long
: Short
: Low
: No

The dart is a small, easily concealable missile weapon that is thrown rather than fired from a bow or other launcher. Multiple darts can be fired per combat round and range is extremely long, but darts cause considerably less damage than other weapons.


DAGGER
Sharp
Range
Delay
Damage
Two-handed
: Yes
: Short
: Short
: Low
: No

A typical dagger has a pointed, usually double-edged blade, and can be made of materials ranging from metals to stone. Daggers have neither the reach nor damage potential of swords. Thief skills like backstabbing require the use of a dagger.


SWORD
Sharp
Range
Delay
Damage
Two-handed
: Yes
: Short
: Average
: Average
: No

Swords are edged weapons with long blades made for cutting blows, thrusts, or both. The staple weapon of the average warrior, swords come in many forms, such as short swords, longswords, broad swords and bastard swords. (The TWO-HANDED SWORD is a different weapon type.)


MACE
Sharp
Range
Delay
Damage
Two-handed
: No
: Short
: Average
: Average
: No

Specially made for crushing things, the mace is a direct descendant of the basic club, being nothing more than a wooden club with a stone or metal head mounted on one end. The head design varies, with some being spiked, others flanged or knobbed.


FLAIL
Sharp
Range
Delay
Damage
Two-handed
: No
: Medium
: Average
: Average
: No

The flail is a sturdy wooden handle attached to a metal rod, a wooden rod with spikes, or a spiked metal ball. Between the handle and its implement is either a hinge or a chain link. It is a blunt weapon not unlike a mace. Morning stars fall into this category.


WHIP
Sharp
Range
Delay
Damage
Two-handed
: No
: Long
: Average
: Average
: No

The whip is a long, plaited lash usually made of leather or rawhide, thicker toward the handle and narrowing to a slender cord at the end. The length of a whip varies from 15 to 25 feet, giving the wielder an extremely long range of attack.


BOW
Sharp
Range
Delay
Damage
Two-handed
: No
: Long
: Average
: Average
: Yes

Definitely the best missile weapon for the aspiring adventurer, the bow is a slender, usually wooden, rod with a string of animal tendon or plant fiber from which arrows are fired. Centaurs favour bows and are born with a natural gift in this skill.


SPEAR
Sharp
Range
Delay
Damage
Two-handed
: No
: Medium
: Average
: High
: No

Spears are simply wooden poles sharpened at one end. Spear heads have since evolved to being made of metal or some other hard material such as stone. The length of the spear shaft varies from 5 to 11 feet.


TWO-HANDED SWORD
Sharp
Range
Delay
Damage
Two-handed
: Yes
: Short
: Long
: High
: Yes

A derivative of the long sword, the two-handed sword has a longer blade and handle, thus requiring the use of both hands to wield it effectively. It may not be used in one hand even thought the wielder has high strength. An average two-handed sword measures 5 to 6 feet in length.


AXE
Sharp
Range
Delay
Damage
Two-handed
: Yes
: Short
: Long
: High
: Yes

Your average axe is a stout pole about 4 feet in length with a single-edged, trumpet-shaped blade mounted on one end. Other versions have two or even three blades and a spiked top. Due to its weight and momentum, one needs two hands to wield an axe.


POLEARM
Sharp
Range
Delay
Damage
Two-handed
: Yes
: Medium
: Long
: High
: Yes

Polearms are deadly, edged weapons that consist of a metal head mounted on a 4 to 6 foot long wooden or metal shaft and are wielded with two hands. Due to their length, they often give the wielder excellent reach and are especially useful to those fighting from the rear of a group.


UNIQUE
Sharp
Range
Delay
Damage
Two-handed
: Undefine
: Short
: Average
: Average
: No

Many commonplace objects can actually be used as weapons, and do not fall into any of the usual weapon categories. As such they are classified 'unique'. For example, a huge, heavy boulder may be used as a weapon since you can hurl it at your opponent and hurt him.


Player Guide
Attributes & Statistics
Races
Classes
Alignment
Skills
Magic
Money
Equipment
Weapons
Experience & Leveling
Combat
Time
War & Duels
Quests
Luck
Fusion


Connect Now

MUD Dictionary

Skills and Spells

Magic & Spells

FAQs


<Mud> <Help> <Races> <Classes> <Areas> <Rules> <Clans> <Pantheon> <Heroes> <Journals> <Repository> <Ideas> <Home>