Attributes & Statistics
You have five primary attributes and three statistics. Attributes
are Strength, Intelligence, Wisdom, Dexterity and Constitution.
Statistics are your Hitpoints, Mana and Movement.
Strength |
measures muscle power and is an important attribute
of warriors. It determines how much weight can be carried and,
more importantly, it gives a bonus to the damage dealt in combat. |
Dexterity |
refers to agility and reflexes. It determines
how many action points can be recovered after each combat round
and improves the chance of hitting. It also gives an Armor Class
bonus and a movement bonus when training movement. In addition,
dexterity also affects the number of items that can be carried. |
Wisdom |
describes common sense and knowledge gained through
experience. It is the major factor that decides how many practices
will be gained at each level. Wisdom also gives a slight experience
bonus for each experience gain. |
Intelligence |
represents learning ability. It determines how
much skills or spells will improve when practised at the guilds.
It also gives a few extra practices when leveling, and a Mana
bonus when Mana is trained. |
Constitution |
encompasses physical fitness and endurance. It
determines one's resistance to withstand critical blows, and
also gives a hit point bonus when training hit points. |
HP |
or hit points are a measurement of health. HP
determines how much damage one can take before one dies. |
Mana |
refers to the amount of magic points one has.
Mana is required to cast spells or to maintain various spell
effects. |
Movement |
determines how far one can move before getting
exhausted. It is also required to execute most skills. |
Training Attributes &
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Attributes & Statistics
Training Attributes & Statistics
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