Training Attributes & Statistics
In most other MUDs, the standard practice is to train your wisdom
first regardless of what class you are. HOTL3 is very different,
because, depending on what kind of character you wish to be, you
would train different attributes and statistics first. For instance,
if you wish to be a warrior, then your Strength, Dexterity and Constitution
are more important. If you wish to be a spell caster, then your
Intelligence, Wisdom and Dexterity are very crucial.
But no matter what character you have, you should train your HP
at least once per level in order to survive the fight against bigger
monsters. This is especially important at mid-range levels where
you face most monsters alone. (If you are level 25, you should have
trained your hp at least 25 times)
In addition, you should train your Movement at least once every
two levels, while training of Mana is purely your own choice.
Base or Continuous?
Your character has a set of base attributes and statistics that
are heavily dependent on your race at first generation (at subsequent
generations, they will depend on your fusion result), as well as
a set of continuous attributes which will determine how strong your
character is. These numbers are hidden from your score. To see them,
||Base attributes are the green numbers in parentheses
next to each of your attributes. They represent the maximum
to which you can train that attribute. However,
you may raise these attributes, in increasing proportion
to the levels you gain, by wearing or using items that
boost these attributes.
||Continuous attributes are displayed in white next
to your base attributes. They may fluctuate depending on the
equipment you wear in conjunction with how much experience
you get. These attributes will influence the number of practices
you gain when you raise a level, and how much HP, Mana
or Movement you gain when you train. Continuous attributes only
change when you make a kill that gives enough experience points;
kills with less than 10 experience points will not affect continuous
||Base statistics are the levels up to which you
can train HP, Mana and Movement without suffering a penalty.
Example: Character A has a base HP of 1000. He trains his HP
up to 1000, getting 25hp per train. But after the 1000 mark,
he gets only 20hp per train. The gain will be lower the further
he gets from his HP base.
||Continuous statistics aren't really that important...
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Back to Attributes & Statistics
Attributes & Statistics
Experience & Leveling
War & Duels